Website powered by

Fisherman's House

Fisherman's house.
Modeled using Blender, UVs done in Maya, textured with Substance Painter, and rendered with Cycles in Blender. High-res sculpting details done in Zbrush.

Based on a concept by Svetlana Pereshivkina
https://www.artstation.com/artwork/q9AeEN

360 Render

360 Breakdown