I wanted to experiment with hand-painted techniques as well as stylized sculpting for some of the assets in this project. Modeled using Maya, Blender, UVs done in Maya, textured with Substance Painter and rendered with Cycles in Blender. High res sculpting details done in Zbrush.
Based on an amazing concept by Etienne SAVOIE.
https://www.artstation.com/artwork/AgWz5
Scene Breakdown