For this project, I sculpted the characters in Zbrush and then brought them to Maya for Uvs and cleanup. I also modeled both the guns in Maya. I then brought the characters back into Zbrush for High res sculpts and pose to them using Zspheres. After the details, I took them to Substance for baking. texturing and then exported them to Blender. Here I setup the render using Cycles and Optix.
I'm a big fan of Rick and Morty and I had a great time working on this project. It was a challenging, yet rewarding experience, faithfully converting the style of the show to 3D.
Scene breakdown
360-Rick breakdown
360-Morty breakdown
360-Laser Gun
360-Portal Gun