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Cabin in the Woods

Created this environment based on an amazing concept by Tim Kaminiski. This was my first experience creating foliage, grass and trees for a real-time engine and was a great learning experience. I also ended up learning a lot of new lighting techniques in Unreal Engine 4. Modelled in Maya and Zbrush, textured with Substance Painter, Substance Designer and rendered in real-time using Unreal Engine 4.

https://www.artstation.com/artwork/GX3yg1